Mod Installation Log

I’ve learned my lesson modding games, and it’s that there’s always something that can get screwed up. There’s also the chance of losing a game install due to a disk failure, or just having to reinstall the game with a new system. Whatever the case, having a running tally of your mods and notes for issues/bugs/compatibility that you come across while using them will at some point save you a lot of time later on down the road. Trust me. Making note of the installed version helps you remember if you need to update as well.

Mod Management Details

Show Details
Managing all these mods takes a good deal of work. Here’s how my system is laid out through the use of various folders (all mods in italics are included in the list below).

/GameData

This is the main GameData folder loaded into the game. It always contains the following folders: Persistent Trails, Persistent Rotation and Notes. It always contains these folders because I have them included in my remote backups and because their data remains consistent across variations of the game. In addition, DLL-only mods like Module Manager always live here, as well as any batch files to load/unload parts, planet textures and suits/faces, data (.dat) files for mods like Toolbar and Final Frontier. The config (.cfg) file for all my custom Module Manager part changes is also a permanent resident of this folder.

Other than these files above, the GameData folder holds varying mods depending on what I’m doing in the game.

/GameData – Build

This is the folder that contains all the mods listed under the Parts and Assemblies section below (as well as all the stock parts) in addition to any mod not labeled Flight Only. When I need to construct a new ship or modify an existing one with new parts, all the folders in this directory are moved over to the main GameData folder, when that folder is in the state described above. Due to the massive amounts of parts loaded, the Agressive version of Active Texture Management is used along with lowering the graphical resolution of textures to their bare minimums and not loading any environmental planet/cloud/kerbal etc textures, along with sounds, flags, FX and interiors.

As of: 8/15/15
Under 1.0.4 with ATM Aggressive and minimum graphics settings: 144 assemblies, 3,334 parts (2,551 models, 4,059 textures) loads into the VAB at 3.6GB VRAM (game crashes above 4GB).

/GameData – Flight

This is the folder that contains all the mods that add functionality to flying craft in the game, but none of the parts. Anything with a .DLL file goes in here (you’ll see them marked Flight Only in the mod list below). Anything with .DLL files and parts – the part folders get deleted. When I need to load a vessel in the flight scene, all the folders in this directory are moved over to the main GameData folder – with exception to the Squad folder. This I copy, as it contains some parts required by other mods I always want to have included. I just use the Basic compression from Active Texture Management to help bring down the memory footprint a little by converting any non-DDS textures.

I currently only use Advanced Jet Engine and RealFuels for jet aircraft, so these two mods are listed as Jet Aircraft Only and only placed in the GameData folder when I need them.

/GameData – In Use

This folder holds a copy of the main GameData folder once everything is in place to run KSP. I had my whole computer seize up once when playing the game and plugging in my Saitek X52 joystick and this actually corrupted a number of files in the GameData folder. With this folder I always have a good copy to fall back to if that (or anything else) happens again.

/GameData – Spaces

Interior spaces take up a lot of memory with their textures and they are not needed at all by the Build mode of the game, and only when required in the Flight mode. So any part mod that includes IVAs get their folders moved here to this directory.

/Hi Res

This folder used to contain the hi-res textures of mods that were using low-res texture packs when in Build mode. Since the rise of ATM however, texture packs have become obsolete. Instead this folder contains textures from packs like Astronomer’s Visual Pack and Proot’s Rennaisance Compilation. I generally pick and pull from a number of different texture options and they all reside here so as to not bloat the GameData folder.

/Ship Parts

If you’re been following along and paying attention, you might be wondering how I actually fly anything in Flight mode if I’m not including any parts in the directory. This Ship Parts folder contains sub folders for every ship I design in Build mode that in turn contains a batch file to copy over into GameData only the parts necessary to load that .craft file in the game. This is done with the help of KSP Mod Admin, which gives me a nice list of every part per vessel and I can open that part’s .cfg file to help me track down the folder it resides in within the GameData – Build directory.

The batch files for craft parts are run after I move the GameData – Flight folders into GameData. If I screw up and forget a part or two for an existing vessel, the game will notify me when I load my career (and I can use Persistent File Backup Generator to revert back to my previous save after fixing the missing part(s)). If I miss a part on the vessel I will be loading in the VAB/SPH, it will tell me exactly which parts I need to track down to include.

A quick look at some of things I do in a batch file to copy parts:

// these two lines at the beginning are VERY important, as I sometimes absent-mindedly double-click a batch file to open it for editing but that actually *runs* it. 
// So this lets me close the window and avoid accidentally running the batch file unless I intend to
echo Are you sure?
pause

// here is a basic copy where I'm taking a part out of the HiRes folder and placing it into GameData.
// if a folder does not exist it will be created. If a file/folder does exist, it will be overwritten (no big deal)
robocopy "D:\Steam Games\SteamApps\common\Kerbal Space Program\HiRes\Squad - Modded\Parts\Utility\sensorThermometer" "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\Squad\Parts\Utility\sensorThermometer"

// this part folder has been modded to include some new sounds, and so it has a subfolder that also needs to be copied, hence the /e argument
// this argument copies all sub-folders and their contents in the main folder
robocopy "D:\Steam Games\SteamApps\common\Kerbal Space Program\HiRes\Squad - Modded\Parts\Engine\JetEngine" "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\Squad\Parts\Engine\JetEngine" /e

// I only need a single file from this folder, so it's specified
robocopy "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData - Build\LTech\Parts\Utility" "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\LTech\Parts\Utility" airbrake.cfg

// Here I want just all the files that begin with Probe_Geiger as this part folder contains multiple parts and textures I don't need
robocopy "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData - Build\FASA\Probes\FASA_Probe_Parts" "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\FASA\Probes\FASA_Probe_Parts" Probe_Geiger* 

// In this case I want all the files with .cfg and .mu extensions but for textures I only need the two specified
robocopy "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData - Build\CoffeeIndustries\Parts\Aero\planeWingSys" "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\CoffeeIndustries\Parts\Aero\planeWingSys" *.cfg *.mu planeTextureWing.png planeTextureWingN_NRM.mbm

/GameData – Outdated

You should never just delete and install a new version of a mod. Every time I update a mod the current mod folder I have gets renamed to include the current version at the end and then it is moved into this folder. Many of the mods today are hosted on GitHub which lets you download previous releases, but not all mods have this. If I think there might be a problem with the mod I just installed, I can quickly revert to test.

Cleanup Between Game Modes

If I’m in Flight mode, I need to clean out all the part folders that I copied in to the GameData folder before moving the remaining folders back into the GameData – Flight directory. I’m moving these files back and forth because many mods contain persistent settings data (window locations, preferences) that I want to keep intact. If I’m in Build mode, all the folders get moved back to the GameData – Build directory. In both cases the folders I specified when talking about the main GameData directory stay behind.

To make it easy to remove parts from Flight mode, another batch file is used:

echo Are you sure?
pause
rmdir /s /q "D:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\AIES_Aerospace"
...

Tracking Installs

At the very end of this mod list is a log of all the dates I installed the mods. There is one entry per-mod. I also make note of game updates and the last time I played a stable version of the game. This way if something hinky pops up I can check to see which mods I installed recently that might be causing a problem and work backwards towards a solution.

That’s about it. Read on for the full mod list and individual notes for each.

Physics and Realism

Show Mods
Ferram Aerospace Research

RealChute Parachute Systems

  • Using 1.0.2 build
  • v1.3.2.3

Real Heat (Flight Only)

TAC Life Support

Kerbal Joint Reinforcement

  • Using 1.0.3 build
  • v3.1.4

Distant Object Enhancement (Flight Only)

  • v1.6.3

Advanced Jet Engine (Jet Aircraft Only)

  • Currently unused/Not installed
  • v1.4.24.2
  • Be sure to remove Real Fuels also
  • Resized J85 to 1.25m:
    @PART[aje_j85]
    {
        rescaleFactor = 1.7
    }

Real Fuels (Jet Aircraft Only)

  • Currently unused/Not installed
  • v7.2
  • MCE patch
  • Tank and module definition info
  • Spaceplane Plus config
  • Added to Squad 1.25m nose cone and Coffee Industries wings:
    @PART[planeWingS*]:AFTER[FERRAMAEROSPACERESEARCH]:NEEDS[REALFUELS]
    {
      !RESOURCE[LiquidFuel] {}
      !RESOURCE[Oxidizer] {}
      MODULE
      {
        name = ModuleFuelTanks
        volume = 1250
        type = Structural
      }
    }
    
    @PART[noseCone]:NEEDS[REALFUELS]
    {
      !RESOURCE[LiquidFuel] {}
      !RESOURCE[Oxidizer] {}
        MODULE
        {
            name = ModuleFuelTanks
            volume = 350
            type = Structural
        }
    }

Connected Living Space

EVA Fuel (Flight Only)

  • Using 0.24.2 build
  • v0.0.1
  • Config for EVA Fuel to act same as MP:
    @RESOURCE_DEFINITION[EVA?Propellant]
    {
      @density = 0.004
      @unitCost = 1.2
      @isTweakable = true
    }

Better Bouyancy

  • v1.4

KerbalMass (Flight Only)

  • Using 1.0.2 build
  • v1.0

PersistentRotation

  • v0.6.1

Kerbal Inventory System

Kerbal Attachment System

ModuleRCSFX

  • v4.2

Heat Control

RealPlume (Flight Only)

  • v10.4.9
  • v0.8 Configs

Kerbal Launch Failure (Flight Only)

  • Using 1.0.2 build
  • v1.0.0
  • Auto-abort on

BDArmory (Flight Only)

  • v0.9.7
  • Currently, only using the plugin for physics loading greater than 300m

Deadly Reentry

  • v7.2.2
  • Using parts only

Parts and Assemblies

Show Mods
KW Rocketry

  • Using 1.0.2 config
  • v2.7
  • Community patches for 1.0.4
  • Need to copy from the 0.25 build the RCS fuel tanks folder for existing vessel compatibility
  • Radial batteries fix to be flush. Use only when attaching to parts that require it.
    @PART[KWRadBattSmall*]:Final
    {
      @node_attach = 0.0, 0.0, -0.05, 0.0, 0.0, -1.0
    }
  • Possible fin drag issue
  • Petal adapter animation module
  • Return RCS block thrust back to 1kN after v2.6 update:
    @PART[KWrcsQuad]
    {
        @MODULE[ModuleRCS]
        {Thanks for that, that's a reasonably easy fix - I forgot to make sure  the Part Module doesn't check for background things while in the VAB or  SPH Thanks for that, that's a reasonably easy fix - I forgot to make sure  the Part Module doesn't check for background things while in the VAB or  SPH 
            @thrusterPower = 1
        }
    }
  • Original cfg file for the L/O SPS engine:
    PART
    {
    // --- general parameters ---
    name = KW2mengineSPS
    module = Part
    author = KW Rocketry
    
    // --- asset parameters ---
    MODEL
    {
    model = KWRocketry/Parts/Engines/2mSPS/KW_2mEngine_SPS_M
    scale = 0.8, 0.8, 0.8
    }
    
    
    // --- node definitions ---
    node_stack_top = 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 2
    node_stack_bottom = 0.0, -0.687, 0.0, 0.0, 1.0, 0.0, 2
    
    
    // --- FX definitions ---
    
    fx_gasJet_white = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running
    fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running
    fx_smokeTrail_light = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running
    
    // --- Sound FX definition ---
    
    sound_vent_medium = engage
    sound_rocket = running
    sound_vent_soft = disengage
    sound_explosion_low = flameout
    
    // --- editor parameters ---
    TechRequired = heavyRocketry
    cost = 700
    category = 0
    subcategory = 0
    title = Service Propulsion System
    manufacturer = KW Rocketry
    description = A highly efficient Service Propulsion System for small spacecraft.
    
    attachRules = 1,0,1,0,0
    
    // --- standard part parameters ---
    mass = 2.25
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2
    crashTolerance = 7
    breakingForce = 200
    breakingTorque = 200
    maxTemp = 3600
    
    stagingIcon = LIQUID_ENGINE
    
    MODULE
    {
        name = ModuleEngines
        thrustVectorTransformName = NozzleTransform
        ehxaustDamage = true
        ignitionThreshold = 0.1
        minThrust = 0
        maxThrust = 200
        heatProduction = 460
        PROPELLANT
        {
            name = LiquidFuel
            ratio = 0.9
            DrawGauge = True
        }
        PROPELLANT
        {
            name = Oxidizer
            ratio = 1.1
        }
        atmosphereCurve
         {
            key = 0 410
           key = 1 270
         }
        
    }
    
    MODULE
    {
        name = ModuleGimbal
        gimbalTransformName = NozzleTransform
        gimbalRange = 1.0
    }
    
    MODULE
    
    {
          name = ModuleAnimateHeat
          ThermalAnim = GriffonEmissiveAnim
    }
    
    MODULE
    {
        name = ModuleAlternator    
        RESOURCE
        {
            name = ElectricCharge
            rate = 1.0
        }
    }
    
    MODULE
    {
           name = ModuleJettison
           jettisonName = SPSAuto
           bottomNodeName = bottom
           isFairing = True
           jettisonedObjectMass = 0.1
           jettisonForce = 5
           jettisonDirection = 0 0 1
        
    }
    
    RESOURCE
    {
        name = ElectricCharge
        amount = 0
        maxAmount = 0
    }
    }

B9 Aerospace Pack

NovaPunch

Kerbal Stock Parts eXpansion

  • v0.2.9

Spherical and Toroidal Fuel Tanks

  • v1.0.0

6S Service Compartment Tubes

Alchemy Technologies

  • using 0.90 config
  • v09 beta
  • AlchyResources configs conflict with default Ore in KSP v1 and ArgonGas, Aluminium, Lithium in Community Resource Pack – removed them from files
  • Solar panels removed in latest update, found in saved older version
  • Remove decouplers from ballast weights:
    @PART[Balast*]
    {
      !MODULE[ModuleDecouple] {}
    }
  • Add a 1.25m 0.1t ballast weight:
    +PART[BalastC0500]:FINAL
    {
        @name = BalastC0100
        
        @MODEL
        {
            @texture = model000, AlchemyTechnologies/Parts/Structural/BalastB/model000A0100
        }
        
        @mass = 0.1
        @title = Balast Weight ALW-BW-1250-0100
    }
  • Fix model dependencies for 0.25 Squad folder changes
    @PART[radialDecouplerALWDR37_500]
    {
        @MODEL
        {
            @model= Squad/Parts/Utility/decouplerRadialTT-38K/model
        }
    }

Surface Mounted Lights

  • Original release
  • Original light colors
  • 4-way surface light part needs a -1 stack node adjustment for 1.x

AIES Aerospace

Near Future

FASA

Infernal Robotics

Habitat Pack

  • v0.41

Vanguard Tech EVA Parachutes

  • v1.2 parts
  • v0.7.2 plugin
  • Add ejection to command modules:
    @PART[Mark1pit]
    {
      MODULE
      {
          name = ModuleKrEjectPilot
          ejectionForce = 10000
          maxUses = 1
      }
    }

Procedural Fairings

Stack Inline Lights

  • v0.8 (unofficial release)
  • CLS config
  • Also docking ports from v0.7 – need to remove ModuleKrLightColor to get lights to change color/brightness
  • Light texture does not change color from white, but light color does change in VAB

Stock ReBalance

  • v1.0 incompatible, possible update
  • v1.4

Procedural Wing

  • v0.10.0

Kerbal Aircraft Expansion (KAX)

  • v2.5.2
  • New gear to match height with Small Gear Bay:
    +PART[KAXheavyGear]:Final
    {
        @name = KAXheavyGearSmall
        @title = GT-390 Heavy Gear Assembly
        @mass = 0.135
        @cost = 675
        @description = A smaller gear bay to match the Small Gear Bay from C7 Aerospace, built to the same standards as the original GT-580
        @rescaleFactor = 0.0039
    }

RLA Stockalike

Aviation Lights

Firespitter

  • v7.1.4

CoffeeIndustries Plane Parts

  • using 0.90 config
  • Development cancelled
  • Interiors need all rasterprop prop names changed from “example” to “basic”
  • FAR compatability for main aero surfaces (plus added smaller vertical fin)
    @PART[planeWingSweptN]:NEEDS[FERRAMAEROSPACERESEARCH]
    {
      // zero out all stock values, remove stock module
        @module = Part
        @maximum_drag = 0
        @minimum_drag = 0
        @angularDrag = 0
        @dragCoeff = 0
        @deflectionLiftCoeff = 0
        @ctrlSurfaceRange = 0
        @ctrlSurfaceArea = 0
        
        // add custom FAR values
        MODULE
        {
            name = FARControllableSurface // or FARWingAerodynamicModel for non-controllable wings
            MAC = 2.32  // Tip = 1.23m | Root = 3.4m
            MidChordSweep = 16.67 // Leading sweep 21.8* | Trailing sweep 11.54*
            b_2 = 11.19 // Root to tip in meters
            TaperRatio = 0.36 // Ratio of tip chord to root chord
            e = 0.87 // Drag per lift, lower equals more drag (based on FAR setting for Squad swept wing)
            nonSideAttach = 0  // 0 for canard-like / normal wing pieces, 1 for ctrlsurfaces attached to the back of other wing parts
            maxdeflect = 15  // Default maximum deflection value; only used by FARControlableSurface
            ctrlSurfFrac = 0.09 // wing surface area = 43.56 | control surface area = 3.796
        }
    }
    
    @PART[planeWingStraightN]:NEEDS[FERRAMAEROSPACERESEARCH]
    {
        @module = Part
        @maximum_drag = 0
        @minimum_drag = 0
        @angularDrag = 0
        @dragCoeff = 0
        @deflectionLiftCoeff = 0
        @ctrlSurfaceRange = 0
        @ctrlSurfaceArea = 0
    
        MODULE
        {
            name = FARControllableSurface
            MAC = 2.54  // Tip = 1.7m | Root = 3.38m
            MidChordSweep = 4.33 // Leading sweep 8.66*
            b_2 = 11.18 
            TaperRatio = 0.5 
            e = 0.85 
            nonSideAttach = 0  
            maxdeflect = 15  
            ctrlSurfFrac = 0.12 // wing surface area = 53.19 | control surface area = 6.53
        }
    }
    
    @PART[planeWingHori]:NEEDS[FERRAMAEROSPACERESEARCH]
    {
        @module = Part
        @maximum_drag = 0
        @minimum_drag = 0
        @angularDrag = 0
        @dragCoeff = 0
        @deflectionLiftCoeff = 0
        @ctrlSurfaceRange = 0
        @ctrlSurfaceArea = 0
    
        MODULE
        {
            name = FARControllableSurface 
            MAC = 1.27  // Tip = .68m | Root = 1.86m
            MidChordSweep = 15.89 // Leading sweep 25.02* | Trailing sweep 6.76*
            b_2 = 3.35
            TaperRatio = 0.37 
            e = 0.8 
            nonSideAttach = 0  
            maxdeflect = 15  
            ctrlSurfFrac = 0.35 // wing surface area = 7.32 | control surface area = 2.57
        }
    }
    
    @PART[planeWingVert1]:NEEDS[FERRAMAEROSPACERESEARCH]
    {
        @module = Part
        @maximum_drag = 0
        @minimum_drag = 0
        @angularDrag = 0
        @dragCoeff = 0
        @deflectionLiftCoeff = 0
        @ctrlSurfaceRange = 0
        @ctrlSurfaceArea = 0
        
        MODULE
        {
            name = FARControllableSurface 
            MAC = 2.36  // Tip = 1.41m | Root = 3.31m
            MidChordSweep = 30.18 // Leading sweep 41.96* | Trailing sweep 18.39*
            b_2 = 3.35
            TaperRatio = 0.43
            e = 0.7 // vertical surface, not meant to generate much lift 
            nonSideAttach = 0  
            maxdeflect = 15  
            ctrlSurfFrac = 0.23 // wing surface area = 13.8 | control surface area = 3.2
        }
    }
    
    +PART[planeWingVert1]:FINAL
    {
        @name = planeWingVert2
        @title = CI-10 Vertical Stabilizer Mk.II
        @mass = .015
        @description = A smaller version of the Mk.I
        @rescaleFactor = 0.9
        @entryCost = 3600
        @cost = 390
        
        @MODULE[FARControllableSurface]
        {
            @MAC = 1.9  // Tip = 1.15m | Root = 2.65m
            @MidChordSweep = 16.55 // Leading sweep 42.11* | Trailing sweep 18.94*
            @b_2 = 2.7 
        }
    }
  • Removed reaction wheels from C cockpit, reduced mass, added antenna, crew reports and adjusted node size:
    @PART[planeFuselageCockpitC]:FINAL
    {
        !MODULE[ModuleReactionWheel] {}
        @mass = 2.75
        @node_stack_bottom = 0.0, -1.8001, 0.0, 0.0, 1.0, 0, 2
    
        MODULE
        {
            name = ModuleRTAntenna
            Mode0OmniRange = 0
            Mode1OmniRange = 2500000
            EnergyCost = 0.13
            
            TRANSMITTER
            {
                PacketInterval = 0.3
                PacketSize = 2
                PacketResourceCost = 15.0
            }
        }
    
      MODULE
      {
          name = ModuleSPUPassive
      }
    
        MODULE
        {
            name = ModuleScienceExperiment    
            
            experimentID = crewReport
            
            experimentActionName = Crew Report
            resetActionName = Discard Crew Report
            reviewActionName = Review Report
            
            useStaging = False    
            useActionGroups = True
            hideUIwhenUnavailable = True    
            rerunnable = True
            
            xmitDataScalar = 1.0
        }
        MODULE
        {
            name = ModuleScienceContainer
            
            reviewActionName = Review Stored Data
            storeActionName = Store Experiments
            evaOnlyStorage = True
            storageRange = 1.3
        }
    }

Lack Luster Labs

  • v14.0

Stock eXTension

  • v22.1
  • centrifuge habitat texture fix
  • replace small nodes in cargo bay
    @PART[SXTOsualHullLarge]:Final
    {
        node_stack_top1 = 0.0, 1.875, 0.0, 0.0, 1.0, 0.0 , 0
        node_stack_bottom2 = 0.0, -1.875, 0.0, 0.0, 1.0, 0.0 , 0
    }

Bahamuto Dynamics

  • v1.2.0

Stockalike parts for useful esthetics

Klockheed Martian Special Parts

  • using 0.90 config
  • 2.2
  • Heat shield resources need updating, node changes and boyancy modules cause NREs:
    @PART[KM_iheat0]
    {
      !MODULE[KMbuoyancy] {}
      !MODULE[KMbuoyancy] {}
      !MODULE[KMbuoyancy] {}
      !MODULE[KMbuoyancy] {}
      @node_stack_bottom = 0,-0.045, 0, 0, -1, 0, 1
      @RESOURCE[AblativeShielding]
      {
        @name = Ablator
       }
    }
    
    @PART[KM_iheat1]
    {
      @RESOURCE[AblativeShielding]
      {
        @name = Ablator
       }
    }

Kerbin Shuttle Orbiter System

  • using 0.90 config
  • v4.13
  • Packs 2 & 4 only

Modular Fuel Tanks

Fuel Tanks Plus

  • v1.2.1

EVA handrails

Adjustable Landing Gear

  • v1.2.0

BoxSat

  • vA.02f

Sounding Rockets

  • using 1.0.2 config
  • v0.2.2
  • Not FAR compatible at all – not enough thrust
  • RealChute compatability
  • FAR fin cfg
  • Blimp/Balloon deprecated, possible to use 0.90 version?
  • Make launch stick a decoupler
    @PART[SR_LaunchStick]
    {
      stagingIcon = DECOUPLER_HOR
      !MODULE[USI_Falloff] {}
      MODULE
      {
        name = ModuleAnchoredDecoupler
        anchorName = anchor
        ejectionForce = 0
        explosiveNodeID = srf
      }
    }

Universal Storage

  • 1.1.0.7

Maritime Pack

  • v0.1.4

General Rocketry: Tent

  • using 0.24.2 config
  • WIP release
  • For better ground placement to avoid explosions when using KAS:
    @PART[tent]
    {
        // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
        @node_attach = 0.0, -0.7, 0.0, 0.0, 0.0, 0.0
    }

Xenon Control System

  • using 0.24.2 config
  • v1.0

USI Exploration Pack

  • using 1.0.2 config
  • v0.4.1

GlowStrips

  • using 0.24.2 config
  • v0.4.3

Oblivion Aerospace Pack

  • v0.1.5

Radial Engine Mounts

  • using 1.0.0 config
  • v0.40

Modular Rocket Systems

  • v1.7.4

Pro Props

  • For use with KIS

Infernal Robotics – Model Rework

  • v01b
  • Core pack & Expansion pack

Furniture

  • Update 2

Building Utilities

Show Mods
Kerbal Engineer Redux

  • v1.0.18.0

Editor Extensions

  • using 1.0.3 build
  • v2.12

Fusebox

  • v1.51

RCS Build Aid

  • using 1.0.2 build
  • v0.7.2

NRAP Adjustable Weight

  • v1.5.0.4
  • Change to Pod group for easier accessibility
    @PART[kerbnraptest]
    {
        @category = Pods
    }

Part Angle Display

  • using 1.0.2 build
  • v0.3.0.1

StripSymmetry

  • using 1.0.0 build
  • v1.6

TweakableEverything

LightsOut

  • v0.1.4

TweakScale

  • v2.2.4

NodeHelper

  • v1.2.1.5

WasdEditorCamera Continued

  • v0.4.1

NoOffsetLimits

  • Initial release

Command, Navigation and Control

Show Mods
PreciseNode (Flight Only)

  • using 1.0.2 build
  • v1.1.3
  • changing the version.txt file to read 1.0.4 will get rid of the incompatibility warning popup on game start

Docking Port Alignment Indicator (Flight Only)

  • v6.2

Ship Manifest (Flight Only)

RemoteTech

kOS

VOID (Vessel Orbital Information Display) (Flight Only)

  • v0.18.4
  • Dependencies: ToadaciousTools folder

TAC Fuel Balancer (Flight Only)

  • using 1.0.2 build
  • v2.5.1

Enhanced Navball (Flight Only)

  • using 1.0.2 build
  • v1.3.6

Kerbal Space Industries MFD (Flight Only)

RasterPropMonitor (Flight Only)

MapShowNavBall

  • using 0.23.5 build
  • v1.1

Davon Throttle Control

  • v076 (reverted)
  • Add to all command parts:
    @PART[*]:HAS[@MODULE[ModuleCommand]] {
      MODULE
      {
        name = DifferentialThrust
    
        //default direction of thrust 0 through 5 (backward, forward, down, up, left, right)
        CenterThrustDirection = 0
    
        //wether to only use designated engines for centerthrust. 1 = no, 0 = yes
        selEngGridInt = 1
    
        // adjustment strenght
        Stradjstr = 10        
      }
    }

DefaultThrottle (Flight Only)

Action Groups Extended

  • v1.33a

ProbeControlRoom (Flight Only)

Vessel Viewer (Flight Only)

  • using 1.0.2 build
  • v0.71

Auto Actions

  • v1.5

Smart Parts Pack

  • v1.6.6

EVA Enhancements (Flight Only)

  • v1.0.0

Part Commander (Flight Only)

  • v1.0.2.4

Science and Research

Show Mods
Reference
Total Available Stock Science
Understanding Science Points

SCANsat

Kethane Pack

  • v0.9.3

Tarsier Space Technology

  • v5.4.1

L-Tech Science Industries

  • v1.0 under development
  • using 0.90 build
  • v2.25

Beastly Science

  • using 0.23 build
  • JAN0214 release
  • Made all parts re-usable:
    @PART[Scoop-O-Matic]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = True
      }
    }
    
    @PART[Kerbal?Kam]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = True
      }
    }
    
    @PART[Scoop-O-Matic?Jr]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = True
      }
    }

Crowd-sourced Science Logs (Flight Only)

  • v3.0.2

KSP Interstellar Extended

  • Rescale Mass Spectrometer for 0.25:
    @PART[FNGCMS]
    {
        @rescaleFactor = 0.1
    }
  • inline refinery extraction:
    @PART[FNInlineRefinery]:Final
    {
        MODULE
        {
            name = FNModuleResourceExtraction
            powerConsumptionLand = 40
            powerConsumptionOcean = 0.001
            extractionRateLandPerTon = 0.0081300813
            extractionRateOceanPerTon = 1
            resourceName = LqdWater
            unitName = Water Extractor
            extractActionName = Extract Water
            stopActionName = Stop Water Extraction
            resourceManaged = True
            resourceToUse = Megajoules
        }
    
        MODULE
        {
            name = FNModuleResourceExtraction
            powerConsumptionLand = 30
            powerConsumptionOcean = 0.1
            extractionRateLandPerTon = 0.012657
            extractionRateOceanPerTon = 0.01
            resourceName = Ammonia
            unitName = Ammonia Extractor
            extractActionName = Extract Ammonia
            stopActionName = Stop Ammonia Extraction
            resourceManaged = True
            resourceToUse = Megajoules
        }
    
        MODULE
        {
            name = FNModuleResourceExtraction
            powerConsumptionLand = 40
            powerConsumptionOcean = 40
            extractionRateLandPerTon = 0.0008826
            extractionRateOceanPerTon = 0.0008826
            resourceName = Lithium
            unitName = Lithium Extractor
            extractActionName = Extract Lithium
            stopActionName = Stop Lithium Extraction
            resourceManaged = True
            resourceToUse = Megajoules
        }
    
        MODULE
        {
            name = FNModuleResourceExtraction
            powerConsumptionLand = 10
            powerConsumptionOcean = -1
            extractionRateLandPerTon = 0.00745
            extractionRateOceanPerTon = 0.0001
            resourceName = Alumina
            unitName = Alumina Miner
            extractActionName = Mine Alumina
            stopActionName = Stop Alumina Mining
            resourceManaged = True
            resourceToUse = Megajoules
        }
    
        MODULE
        {
            name = FNModuleResourceExtraction
            powerConsumptionLand = 10
            powerConsumptionOcean = 100
            extractionRateLandPerTon = 0.009259259259
            extractionRateOceanPerTon = 0.0001
            resourceName = UF4
            unitName = Uranium Miner
            extractActionName = Mine Uranium
            stopActionName = Stop Uranium Mining
            resourceManaged = True
            resourceToUse = Megajoules
        }
    
        MODULE
        {
            name = FNModuleResourceExtraction
            powerConsumptionLand = 10
            powerConsumptionOcean = 0.001
            extractionRateLandPerTon = 0.009259259259
            extractionRateOceanPerTon = 0.0001
            resourceName = ThF4
            unitName = Thorium Miner
            extractActionName = Mine Thorium
            stopActionName = Stop Thorium Mining
            resourceManaged = True
            resourceToUse = Megajoules
        }
    
    }

Science Revisited

DMagic Orbital Science Probe & Rover Pack

Kerbal Dust Experiment

  • using 0.25 build
  • v1.04
  • Made part non-reusable:
    @PART[KerbalDustExperiment]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = False
      }
    }

Custom Asteroids (Flight Only)

  • v1.2.0
  • Do not allow custom renaming, 5 days min tracking time

Better Rovemates

  • using 0.23.5 build
  • v1.7
  • Move stack nodes so that you can add decouplers to the front/rear:
    @PART[roverBody*]:FINAL
    {
      @node_stack_bottom = 0.0, 0.0, -0.75, 0.0, 0.0, -1.0, 1
      @node_stack_top = 0.0, 0.0, 0.75, 0.0, 0.0, 1.0, 1
    }

Probe Science (Flight Only)

  • v1.0

Stock Science Tweaks (Flight Only)

  • Using the version bundled with Crowd Sourced Science

Trans-Keptunian (Flight Only)

Kerbol Minor Bodies (Flight Only)

  • using 0.90 build
  • v1.3
  • Changed Phos orbit for one better suiting a captured asteroid:
    @Kopernicus:AFTER[Kopernicus]
    {
        @Body[Phos]
        {
            @Orbit
            {
                @inclination = 23
                @eccentricity = 0.62
            }
        }
    }

Community Tech Tree

Sounds and Graphics/Environment

Show Mods
Audio Volume Balance

Spacecraft: 25%
Ambience: 50%
UI: 50%
Music: 35%
Voices: 100%

Chatterer Volume Balance

Chatter/Quindar Volume: 100%
Beeps: 60%
AAE: 20%
Breath/Airlock: 100%
Wind: 50%
SSTV: 20%

Soundtrack Editor (Flight Only)

Chatterer (Flight Only)

Athlonic Electronics / LCD – Launch CountDown (Flight Only)

  • using 1.0.2 build
  • v1.7.5

Atmospheric Sound Enhancement

Environmental Visual Enhancements (Flight Only)

Interstellar Visual Pack (Flight Only)

  • using 0.25 build
  • Using aurora
  • Using lighting
  • Using surface glow
  • No core clouds
  • Planet Shine/Distant Object settings used

Renaissance Compilation (Flight Only)

  • using 0.90 build
  • v0.2
  • ATM configs installed over base
  • City Lights not compatible with my SweetFX settings (they look reddish), but rest of BoulderCo folder okay. Delete Kerbin cloud layer 02
  • Chatterer installed over base – merged .cfg file settings
  • CoolRockets installed over base
  • DistantObject installed over base
  • EVE installed over base
  • KSPRC installed
  • HotRockets installed over base
  • Enhanced navball not installed
  • RSS installed over base
  • SoundtrackEditor space music installed only, added to .cfg file
  • TextureReplacer Squad FX installed, EnvMap folder installed, EVA textures, kerbal helmet (not visor) and new Mun textures installed

Texture Replacer (Flight Only)

Cool Rockets (Flight Only)

  • v0.8

SweetFX

Hot Rockets (Flight Only)

SmokeScreen (Flight Only)

  • v2.6.9.0

Active Texture Management

  • v5-0 (Basic – Flight)
  • v5-0 (Aggressive – Build)

KopernicusTech (Flight Only)

  • using 0.90 build
  • v0.13

Collision FX (Flight Only)

  • v3.3

Destruction Effects (Flight Only)

  • v1.0

Planet Shine (Flight Only)

  • Using 1.0.2 build
  • v0.2.3.1

Engine Lighting (Flight Only)

  • v1.4.0

Kopernicus (Flight Only)

General Utility

Show Mods
Module Manager

  • v2.6.8
  • use ? for spaces in part names
  • Apply this code to correct NaN/ElectricCharge bug:
    @PART[*]:HAS[@MODULE[ModuleEngines],@RESOURCE[ElectricCharge]]
    {
        @RESOURCE[ElectricCharge]
        {
            %isTweakable = false
            %hideFlow = true
        }
    }
  • Apply this code to change all 0c R&D parts to 1000c (Thx Starstrider42!):
    @PART[*]:HAS[#entryCost[0]]
    {
        @entryCost = 1000
    }
    
    @PART[*]:HAS[~entryCost[]]:FINAL
    {
        entryCost = 1000
    }
  • Fix radial decouplers in 0.24:
    @PART[x]:HAS[@MODULE[ModuleAnchoredDecoupler]]
    {
      @MODULE[ModuleAnchoredDecoupler]
        {
                @name = ModuleDecouple
        }
    }

Toolbar Plugin

  • v1.7.9

Kerbal Alarm Clock

  • v3.3.1.1

Achievements (Flight Only)

  • using 1.0.2 build
  • v1.8.1

Final Frontier (Flight Only)

  • using 1.0.2 build
  • v0.8.6-1370

Notes

  • v0.12.2

Persistent Trails (Flight Only)

  • using 1.0.2 build
  • v1.2

Tracking Center Resource Details

  • using 0.90 build
  • v0.2

Hullcam VDS

  • v0.50
  • Proper Mit size for image transmissions after LTech 2.20 update:
    @PART[hc_scicam]:Final{
      @MODULE[HullCamera]
      {
        picdatval = 70
      }
    }

KerbCam (Flight Only)

KSP Alternate Resource Panel (Flight Only)

Persistent File Backup Generator

  • using 0.23.5 build
  • v0.3.1
  • Set max saves to 5

HyperEdit (Flight Only)

  • v1.4.1

Ambient Light Adjustment (Flight Only)

  • v1.4.4.2

Kerbulator (Flight Only)

  • using 1.0.3 build
  • v0.34

QuickGoTo (Flight Only)

  • v1.20

Kronal Vessel Viewer

  • v0.0.4

Stock Bug Fix Modules

  • v1.0.4c.2

Haystack Continued (Flight Only)

  • v0.4.1.0

FlagRotate (Flight Only)

  • v1.1.1

Camera Tools (Flight Only)

  • v1.3

A visor for Valentina

  • v1.0.1

ScreenMessageHider

  • Original release

Graphotron (Flight Only)

  • using 1.0.0 build
  • v0.3
  • Add module to all command parts and do away with part model:
  • @PART[*]:HAS[@MODULE[ModuleCommand]]
    {
        MODULE
        {
            name = ModuleEnviroSensorPlotter
        }
    }

HotSpot (Flight Only)

  • v0.4.4

KerboKatz – SmallUtilities (Flight Only)

  • v1.2.3
  • DisableTempGauges, EditorCamExtension, FPSViewer & PhysicalTimeRatioViewer

Kerbal Animation Suite (Flight Only)

  • v1.1.3.2

Take Command (Flight Only)

  • v1.2

Greenscreen (Flight Only)

  • Original release

VesselMover (Flight Only)

  • v1.1

External Applications/Services

Show Mods
KSP Mod Admin

  • v1.3.11
  • Used to build part assemblies for spacecraft so only the parts needed for a specific craft being flown will be loaded into the game, saving a ton of memory

KSP Orbit Mechanic

  • v1.2a

Ascent Komputron

  • v1.4.0.4
  • Does not calculate drag with FAR model

Where Can I Go?

  • Plug in your ship Delta-v and it will tell you

Interactive Interplanetary Guide and Calculator

KSP Launch Window Planner

See Science Remaining

Process Explorer

  • Used to monitor virtual memory usage and be ready for KSP to crash

KSP Trajectory Optimization Tool (Mission Architect)

  • v1.5.0 PR5

Floaty

  • used for composite VAB images

Blender Craft Import Tool

Kerbal Maps

FNR

  • Invaluable tool to batch find/replace across multiple files in multiple directories

Future Additions?

Show Mods
KerbalSocial
Loading textures only as required
KeepFit – Kerbal fitness degradation
Modular Kolonization System
Kethane Plus
Part Catalog
Hangar Extender
Procedural Resource Containers
Station Science
Mk2 pit Internals
Radial Mk2 Cockpit
Tweakable Wheels
Audio Replacement Project
B9 S2 Crew Tank IVA + Mk2 2m Crew Tank
MK3 pit IVA
B9 S2 pit Extended
Bolt-On Mission Probe (BOMP)
Deep Space Mission Pack
FusTek Station Parts
Kass Effect
Asteroid Cities
Hollow Asteroids
Geology Rocks
CactEye Telescope
Konquest Modular Base
GingerCorp Stock-alike Station Hubs
Land-Based Habitat Modules
JoystickPrecision
Kerbal Flight Indicators
Kerbal Flight Data
Taverio’s Pizza and Aerospace
Improved Chase Camera
Orbital Material Science
Deployable Airbags
HoloTape
MunSeeker Greenhouse Mk1
Horizontal Situation Indicator – ILS
3.75m Inflatable Centrifuge
Bavarian Aerospace Tubes
Munar Surface Experiment package
Hab/Hub (and other strange things)
ALCOR
Impossible Innovations
Tiny Cat Co. Plane Parts
Pack-Rat Modular Rover
StarSystems
LaserDist
Engine Thrust Controller
Modular Computer Package
Service Module System
Karbonite
Mk1-2 Propulsion System
Munar Rover Wheel
Science Containers
Configurable Science Data
Deployable Emergency Reentry Pod
Stockalike Station Parts Expansion
Freight Transport Technologies
Aeroshells and Lander Chassis
2m Aircraft Fuselage with Deployable Airstairs
Multipurpose Express Pallet System
DeepFreeze cryonic crew storage
NASA IXS Class Warpship, and Spacedocks (Continued project for v1.0)
BetterLives
Karbonite Plus (K+)
MapResourceOverlay
TT’s Modular MultiWheels 7
Triple-Z Radio Astronomy Telescope
(Atmospheric) Trajectories
The Colliders Strike Back
Crash Dummies
Addon Controller
Kosmodrome
Small Cockpits for Spaceplanes and Airliners
AeroKerbin Industries Modified IVAs
Crosswalk/narrow passageway
Transparent Pods
Kerbal Weather Systems
ActiveStruts
Mk2 Lightning Cockpit for B9 Aerospace
Stock wings with fuel
FireCrew
NASA – Adaptable, Deployable Entry Placement Technology (ADEPT)
ORIGAMI foldable antenna dishes
Runway PAPI array
BackgroundProcessing
Pro Props
TT’s SPP MK2 Nose
Dr. Jet’s Chop Shop
Extraplanetary Quadcopter
Procedural Airships
Advanced Interior Prop Systems
Art of reentry
Dibnah Engineering
Mk2 Decoupler
KOSMOS
KOSCH Halogen Ion Propulsion
5-Point Connector Hub
Advanced VTOL Control System
2m Cargo Bay
Telemetry Radio
Synced Jet Flameouts
Actions Everywhere
DP Horizontal Space Bases
Mark IV Spaceplane System
MkIV Decoupler
Kip Engineering
Heavy Fuselage System
Kerbal Recorder
HABOne 2.5mt modules
MovieTime
Sample Return Capsule
Black Tipped Nosecone
Large Diameter Space Plane Parts
APU/EPU, RAT, and Fuel Cell
Circular Solar Panel
Mk3 Mini Expansion Pack
Atomic Age – Nuclear Rockets
LettuceOnMars Micro-Greenhouse
KAS/EVA Portable Science Container and Transmitter
UbioZur Welding Ltd.
Mobile Frame System
Fuel Science
OSE Workshop – KAS Addon
Real Airplanes
Anti-gravity room
FantomWorks KAX+ Part Pack
NanoKube
Biza: a 5 kerbals lightweight command pod
K-Radiation
Crew Portraits
Station Science Reskin
ESLD Jump Beacons
On Demand Fuel Cells
Mk2 Avionics
Solar Science
QuizTech Aero Pack
Deep Space Exploration Vessels
K6M8 1.25m Inline Cockpit
Civilian Population
Kemini Research Program
Kerbal Life Science
Kerbal Environmental Effects Study
RKE Kanadarm
Multi-Layer Insulation Blankets: a Skin for FusTek Station Parts
MK2 Cockpit Expansion
Impact!
Elektronics
Modular Rover Parts (RV-X)
kOS Nav Tools
Advanced SRB
SETI-Greenhouse
Flywheel Energy Storage
KSP Sanity
Intui-Tech SRAVE
US & Soviet Solar Panels Pack
Real-Asteroids Missions and Bodies pack
JDiminishingRTG
Mk1 Cargo Bay
IR Sequencer
Dynamic Control Surface Deflection
OPT Space Plane
Craft Hangar
Docking Strut
Cryogenic Engines Pack
Magico13’s Modlets
PEBKAC Industries: Launch Escape System
Glass Panes and Enclosures
CxAerospace: Stations Parts
Stockalike TAC LS Containers
KerbolPlus
SolarSailNavigator
Instell Incorporated Experimental Engines
CursorDeleter
Sandvoid Space Systems
Throttle Limit Action Groups
Temperature Gauge Killer
Corvus -Size 1 two seat command pod
TACLS Mining
Mk2 Expansion
Modular Fuel Tanks
Modular Booster System
Kerbal Mission Patch Template
WindowShine
EVAManager
Pathfinder
Phoenix Industries Cargo Resupply System
BetterTimeWarp
Mk3 KIS Cargo Containers
Stock Clamshell Fairings
Stock Fairing Tweaker
Soylent
Better Science Labs Continued
0.35m SSR MicroSat and Airlaunch Vehicle
Stock Hull Section Parts
G-Effects: blackouts, redouts, G-LOCs
Docking Sounds
Orbital Decay
Procedural Fairings – For Everything!
Vanguard Astrodynamics VX series – stockalike engine pack
Kerbal Fireworks
JSeebeckUtils
DSD Mobile Labs
FairingTextureSwitch
Heat Pumps for Real Fuels
ModActions
Airlock
Kerbal Planetary Base Systems
FTmN Atomic Rockets
ClampsBeGone
Automated Screenshots
RoboBrakes
Legacy Parts Pack
C.O.R.E.
ProbiTronics
Docking Target
Advanced Fly-By-Wire
RCS+
Lazor System
Extended Trim
Flight Manager for Reusable Stages
RoverScience
Kerbal Konstructs
Kerbin-Side
Lithobrake Exploration Technologies
Enhanced IVA
Master Tech Aerospace
kappa-ray
Rear Small Gearbay
SpaceY Heavy-Lifter Parts
RCS Pack
Amazing Curve Editor
Mk3 Hypersonic Systems
External Fuel Drop Tanks
Integration of multiple planet packs in the same game
Kerbal CCTV
Mk3 Hypersonic Scramjet
TheWriteStuff
Furniture
Survey Transponder
MK3 Pod IVA Replacement by Apex
SSTULabs – Low part count solutions (landers, orbiters)
Stork Delivery System
Backyard Rocketry
Cormorant Aeronology
PersistentThrust
Inline Ballutes
FairingTextureSwitch
Tri-Propellant Rockets
Kerbal Foundries – Continuation
KerBalloons
Phoenix Industries Tiny Booster
Bluedog Design Bureau
Nupols Mk2 Additions
Karibou Expedition Rover
‘Project Orion’ Nuclear Pulse Engine
The Martian Ares Rover
Camera Focus Changer
The RAT Pack
Buffalo: NASA Inspired MSEV
Inline cockpits expansion
Sigma: PluronKhato
Cloaking Device
New Stuff for Station Science
AirPark
Chaka Monkey Exploration Systems
Modular Mk2 Fuselages
Docking camera
Zombie is One More B9-Inspired Expansion
new fuselage parts (reddit)
Surface Nav Lights
Boosteriferous – SRB Thrust Profiles
KerbolQuest- Jetpacks
ActivateWhenStaged
Thrust Indication Module

AmpYear
Xenon Inductocatalyzer
retrofuture

Install Order

Show List
Note these are the dates installed, not always the dates the update was released

 [12/13/15] Custom Asteroids (Update – 1.2.0)
—LAST GAME RUN—
—LAST PLAY SESSION—
[11/5/15] kOS (Update – 0.18)
[11/4/15] Collision FX (Update – 3.3)
[10/30/15] Crowdsourced Science Logs (Update – 3.0.2)
[10/30/15] TweakScale (Update – 2.2.4)
[10/24/15] VesselMover (New)
[10/24/15] GreenScreen (New)
[10/22/15] Notes (Update – 0.12.2)
[10/18/15] TweakableEverything (Update – 1.13.1)
[10/15/15] RasterPropMonitor (Update – 0.23.2)
[10/15/15] Distant Object Enhancement (Update – 1.6.3)
[10/7/15] RealPlume – Configs (Update – 0.8)
[10/6/15] Modular Rocket Systems (Update – 1.7.4)
[10/3/15] Modular Fuel Tanks (Update – 0.93)
[10/2/15] VOID (Update – 0.18.4)
[9/30/15] Deadly Reentry (New – 7.2.2)
[9/22/15] Texture Replacer (Update – 2.4.10)
[9/22/15] Fusebox (Update – 1.51)
[9/21/15] WasdEditorCamera Continued (New – 0.4.1)
[9/18/15] BoxSat (Update – A.02f)
[9/14/15] Kopernicus (Update – 0.4)
[9/14/15] Fuel Tanks Plus (Update – 1.2.1)
[9/12/15] RemoteTech (Update – 1.6.8)
[9/7/15] KerboKatz – SmallUtilities (Update – 1.2.3)
[9/7/15] Stock eXTension (Update – 22.1)
[9/7/15] Ferram Aerospace Research (Update – 0.15.5.1)
[9/5/15] KSP Interstellar Extended (Update – 1.4.10)
[9/5/15] Take Command (New – 1.2)
[9/5/15] Near Future Electrical (Update – 0.5.3)
[9/5/15] RLA Stockalike (Update – 13.1)
[9/2/15] Stock Bug Fix Modules (Update – 1.0.4c.2)
[8/31/15] Furniture (New – Update 2)
[8/30/15] SCANsat (Update – v14.2)
[8/29/15] Module Manager (Update – 2.6.8)
[8/27/15] Kethane Pack (Update – 0.9.3)
[8/23/15] ModuleRCSFX (Update – 4.2)
[8/23/15] BDArmory (New – 0.9.7)
[8/23/15] Maritime Pack (Update – 0.1.4)
[8/21/15] Davon Throttle Control (Update – 076)
[8/20/15] RealPlume (Update – 10.4.9)
[8/20/15] A visor for Valentina (Update – 1.0.1)
[8/18/15] Kerbal Animation Suite (Update – 1.1.3.2)
[8/16/15] SmokeScreen (Update – 2.6.9.0)
[8/16/15] KSP Alternate Resource Panel (Update – 2.7.3.0)
[8/15/15] AIES Aerospace (Update – 1.6.1)
[8/14/15] Infernal Robotics – Model Rework (New – 01b)
[8/14/15] Pro Props (New)
[8/14/15] HotSpot (New – 0.4.4)
[8/14/15] Radial Engine Mounts (New – 0.40)
[8/14/15] Oblivion Aerospace Pack (New – 0.1.5)
[8/14/15] Glowstrips (New – 0.4.3)
[8/14/15] USI Exploration Pack (New – 0.4.1)
[8/14/15] Xenon Control System (New – 1.0)
[8/14/15] Kerbal Launch Failure (New 1.0.0)
[8/14/15] Graphotron (New – 0.3)
[8/14/15] NoOffsetLimits (New)
[8/14/15] Engine Lighting (New – 1.4.0)
[8/14/15] Part Commander (New – 1.0.2.4)
[8/14/15] EVA Enhancements (New – 1.0.0)
[8/14/15] ScreenMessageHider (New)
[8/14/15] Kerbal Inventory System (Update – 1.2.2)
[8/12/15] DMagic Orbital Science (Update – 1.0.8)
[8/11/15] NodeHelper (New – 1.2.1.5)
[8/9/15] Hullcam VDS (Update – 0.50)
[8/9/15] PersistentRotation (Update – 0.6.1)
[7/31/15] Kerbal Attachment System (Update – 0.5.4)
[7/31/15] Better Bouyancy (Update – 1.4)
[7/31/15] Real Heat (Update – 1.1)
[7/31/15] Haystack Continued (Update – 0.4.1.0)
[7/31/15] Flag Rotate (Update – 1.1.1)
[7/31/15] Kronal Vessel Viewer (Update – 0.0.4)
[7/31/15] QuickGoTo (Update – 1.20)
[7/31/15] Kerbulator (Update – 0.34)
[7/31/15] Ambient Light Adjustment (Update – 1.4.4.2)
[7/31/15] HyperEdit (Update – 1.4.1)
[7/31/15] Persistent Trails (Update – 1.2)
[7/31/15] Final Frontier (Update – 0.8.6-1370)
[7/31/15] Achievements (Update – 1.8.1)
[7/31/15] Destruction Effects (Update – 1.0)
[7/31/15] Active Texture Management (Update – 5-0)
[7/31/15] Cool Rockets (Update – 0.8)
[7/31/15] Atmospheric Sound Enhancement (Update – 2.2)
[7/31/15] Launch Countdown (Update – 1.7.5)
[7/31/15] Chatterer (Update – 0.9.1)
[7/30/15] Community Tech Tree (Update – 2.1)
[7/30/15] Trans-Keptunian (Update – 0.4)
[7/30/15] Tarsier Space Technology (Update – 5.4.1)
[7/30/15] Auto Actions (Update – 1.5)
[7/30/15] Smart Parts Pack (Update – 1.6.6)
[7/30/15] Vessel Viewer (Update 0.71)
[7/30/15] ProbeControlRoom (Update – 1.0-beta8a Patch v1)
[7/30/15] Action Groups Extended (Update – 1.33a)
[7/30/15] Enhanced Navball (Update – 1.3.6)
[7/30/15] TAC Fuel Balancer (Update – 2.5.1)
[7/30/15] Ship Manifest (Update – 4.4.1.1)
[7/30/15] Docking Port Alignment Indicator (Update – 6.2)
[7/30/15] PreciseNode (Update – 1.1.3)
[7/30/15] LightsOut (Update – 0.1.4)
[7/30/15] StripSymmetry (Update – 1.6)
[7/30/15] Part Angle Display (Update – 0.3.0.1)
[7/30/15] NRAP Adjustable Weight (Update – 1.5.0.4)
[7/30/15] RCS Build Aid (Update – 0.7.2)
[7/30/15] Editor Extensions (Update – 2.12)
[7/30/15] Kerbal Engineer Redux (Update – 1.0.18.0)
[7/30/15] Procedural Wing (Update – 0.10.0)
[7/29/15] Universal Storage (Update – 1.1.0.7)
[7/29/15] Sounding Rockets (Update – 0.2.2)
[7/29/15] Adjustable Landing Gear (New – 1.2.0)
[7/29/15] Kerbin Shuttle Orbiter System (Update – 4.13)
[7/29/15] Stockalike parts for useful esthetics (Update – Reloaded version)
[7/29/15] Bahamuto Dynamics (Update – 1.2.0)
[7/29/15] Lack Luster Labs (Update – 14.0)
[7/29/15] Firespitter (Update – 7.1.4)
[7/29/15] Aviation Lights (Update – 3.7)
[7/29/15] Kerbal Aircraft Expansion (Update – 2.5.2)
[7/29/15] Stack Inline Lights (Update – 0.8)
[7/29/15] Procedural Fairings (Update – 3.15)
[7/29/15] Habitat Pack (Update – 0.41)
[7/29/15] Infernal Robotics (Update – 0.21.3)
[7/29/15] FASA (Update – 5.36)
[7/29/15] Near Future Spacecraft (Update – 0.4.3)
[7/29/15] Near Future Solar (Update – 0.5.3)
[7/29/15] Near Future Construction (Update – 0.5.4)
[7/29/15] Near Future Propulsion (Update – 0.5.3)
[7/26/15] NovaPunch (Update – 2.09)
[7/26/15] Spherical and Toroidal Fuel Tanks (Update – 1.0.0)
[7/26/15] Kerbal Stock Parts eXpansion (Update – 0.2.9)
[7/26/15] B9 Aerospace Pack (Update – v5.2.8 – using maintenance patch)
[7/26/15] Hot Rocket FX (Update – 1.0.4.1)
[7/26/15] KW Rocketry (Update – 2.7)
[7/25/14] KerbalMass (Update – 1.0)
[7/25/15] Planet Shine (Update – 0.2.3.1)
[7/25/15] Kerbal Alarm Clock (Update – 3.3.1.1)
[7/25/15] Connected Living Space (Update – 1.1.3.1)
[7/25/15] Kerbal Joint Reinforcement (Update – 3.1.4)
[7/25/15] TAC Life Support (Update – 0.11.1.20)
[7/25/15] Toolbar (Update – 1.7.9)
[7/25/15] Camera Tools (Update – 1.3)
[7/25/15] RealChute (Update – 1.3.2.3)
[6/29/15] KSP 1.0.4 Installed
[5/19/15] General Rocketry: Tent (New)
[4/18/15] Renaissance Compilation (Update – 0.2)
[4/5/15] Kerbol Minor Bodies (New – 1.3)
[4/5/15] KopernicusTech (New – 0.13)
[2/18/14] EVA handrails (New – Initial Release)
[2/11/15] Soundtrack Editor (Update – 2.1)
[2/4/15] L-Tech Science Industries (Update – 2.25)
[1/11/15] Alchemy Technologies (Update – v09 beta)
[1/11/15] KSP 0.90.0 Installed
[12/9/14] Probe Science (New – 1.0)
[12/5/14] 6S Service Compartments (Update – 1.3)
[11/15/14] Kerbal Dust Experiment (Update – 1.04)
[11/8/14] Klockheed Martian Special Parts (Update – 2.2)
[10/15/14] Persistent File Backup Generator (Update – 0.3.1)
[10/16/14] KSP 0.25.0 Installed
[9/23/14] EVA Fuel (New – 0.0.1)
[9/11/14] Stock ReBalance (Update – 1.4)
[8/27/14] DefaultThrottle (New – 1.0)
[8/4/14] Advanced Jet Engine (Update – 1.4.24.2)
[8/3/14] Real Fuels (Update – 7.2)
[8/1/14] KSP 0.24.2 Installed
[7/5/14] Kerbal Space Industries MFD (Update)
[7/5/14] KerbCam (Update)
[6/7/14] Better Rovemates (Update)
[5/20/14] MapShowNavBall (New)
[5/18/14] CoffeeIndustries Plane Parts (New)
[4/29/14] Environmental Visual Enhancements (Update)
[4/29/14] KSP 0.23.5 Installed
[3/25/14] Tracking Center Resource Details (Update)
[3/8/14] Vanguard Tech EVA Parachutes (New)
Beastly Science (New)
Surface Mounted Lights (New)
Science Revisited (New)