Category Archive: Behind the Scenes

Stepping out of character and into the Real World, a look at the things that make the KSA function

Dec 13 2015

Fudge Notes

Ever wondered what really happened to cause certain events to take place for the KSA? Well it turns out that while a lot of things in the game were influenced by actual in-game events, many others were caused by real-life events as well. In addition, some of the videos and images posted took a lot more time to create than you might think. Also, not everything reported was what actually took place. Below you can find all my “fudge notes” – admissions and references I’ve made as I’ve played – something for me to look back on and help keep things in perspective. For a lot of these, you may not know what I’m talking about and I’m not going to take the time to pretty this up to help you figure it out, but if you’re well-versed in KSA lore you’ll recognize the stories behind a lot of situations. I’ll update this periodically.

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Sep 15 2015

Nineteen Month Update

Been a while…

Hi there, haven’t had a good reason to update this since April after I decided to take a break in May. I ran out of lead time and was working too hard to get it back so I decided to let things go for a while and focus on other things. One of them was playing Dragon Age: Inquisition, which I had carried over the story I had been working on since Dragon Age: Origins. However the more I played the less interested I became in working through some one else’s story and I wanted to get back to creating mine. Still, it took me almost 4 months to decide to come back to KSP and only because I realized that v1.1 would be just as bad an upgrade as v1 which meant if I didn’t go for v1 it would be at least a month or two after v1.1 dropped that all mods would be updated and I would be able to get back to playing. That was just too long to coast.

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Apr 15 2015

Fourteen Month Update

Bye Gremln, Hi TweetDeck

Rats, no real reaction to my last update. Was hoping to scare a few people. Oh well. I actually did accidentally scare people on twitter into thinking I was quitting though, because I recently switched over from Gremln to TweetDeck, which now lets me schedule tweets at any minute of the day (wasn’t always available in the past) for free and posts them way more reliably than Gremln ever did. However I’m still keeping hold of my paid Gremln account for now just in case I run up against a wall for scheduling via TweetDeck. So far there doesn’t seem to be any restrictions on the number of scheduled posts per day or total, but I haven’t been able to work up to a month lead time yet. Anyways, back to the story of scaring people – I have a deadman switch in case something happens to me. I’d hate for the account to just go silent and leave people wondering, so a few days ahead of my last scheduled tweets I have scheduled some tweets to pop up if they are not pushed ahead that let people know I’m gone. When I switched over to start using TweetDeck I let all my Gremln scheduled tweets run out but forgot to delete the deadman tweets I had scheduled over there. Luckily I caught it fast in the morning but still not before a few people noticed and were like “wha?? No!!” – so, sorry about that!

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Mar 16 2015

Thirteen Month Update

The End…

Well, I suppose at some point all good things must come to an end.

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Feb 16 2015

One Year Update

Good lord it’s been a year. A lot has happened, but I’m still enjoying this adventure I’ve set my kerbals on, so at least there is that.

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Jan 15 2015

Eleven Month Update

0.90 A Go

I had to take over 2 weeks off from the game after Xmas due to work out of the country, and I just got back this past weekend during the @KSA_MissionCtrl “upgrades”. There was nothing special about that event on twitter, I scheduled it back at the beginning of Dec just as a means to easily jump ahead a few days to help push out my lead time. But it actually happened to coincide with me getting 0.90 up and running from Sunday to Tuesday. For the most part it was a painless transition from 0.25. It took me almost three days because I had to catch up on all the forum threads for the mods I was updating, some of which had several pages worth of posts to go through. This is just so I’m aware of any known issues going in. I only installed the mods needed to run my current save, there are several more (mostly part packs) I have yet to get caught up on and install if I want to build a new ship.

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Dec 15 2014

Ten Month Update

Just getting into 0.25

… and of course 0.90 drops today. On the plus side though, this really clears up the dilemma I was afraid I would have when I used Custom Biomes for after my Duna I arrival and then had to switch over to the “official” Squad biomes. But as with 0.25, which I literally started getting into at the start of this month, it’ll be a while before 0.90 is in any shape for me to upgrade and still retain everything currently in my game in some form or another. I’ve had the same persistence file since 0.23 and I’m not gonna break the streak if I can help it.

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Dec 10 2014

Special Notice: Inter-Agency Twitter Cooperation

Monthly update will still come in a few days, but given recent events I wanted to release this now.

Recently the account @KSP_CCCP and I have begun to work together, as in actually partially share the same “universe” as you will. The decision to do this, for me, was largely due to the fact that I had already written in some generic conflict happening on Kerbin simply as a prop to use as some filler material on slow days and also make things a bit more challenging for myself by declaring certain areas of Kerbin “off limits” to my aircraft and capsule returns. The @KSP_CCCP account came on the scene (without any prior contact with me – not a bad thing just making a note of that) opposing the KSA and the “Presider” I had set up as leader of a united Kerbin so since it fit the bill nicely I decided to take advantage of it – with someone else having their own fun with the whole conflict storyline I don’t have to dedicate so much thought to it.

At the same time, I’m in no way basing the actions and events in my story on everything @KSP_CCCP chooses to do. Nor should they in regards to me (we’ve set up some major plot points, but that’s as far as I’m willing to go). First, let’s keep in mind that while everyone else seems to be tweeting as they go, my current day of operations is 2/5/15 and the account is simply playing catch up. So I have events plotted well ahead and I’m not going to be able to change a lot of it based on what other accounts are doing now. Second, I’m not about to tie anything in my story to another account that could vanish at any time. In the case of the @KSP_CCCP well, it’s not the first time a koviet union has collapsed 😉 It wouldn’t be a problem to continue on the conflict storyline without them. It *would* be a problem if we were building a space station together and now I have to design the missing pieces on my own. So don’t anyone get their hopes up for stuff like DarkMP interaction – at least not with me. Thirdly, and most importantly, it can be potentially detrimental to readers if they need to spend a lot of time following the actions of various accounts to get an entire story, worse when those accounts fail to plan properly and step on each other. And that planning also takes effort on the account authors. I have enough on my plate already.

Bottom line is that @KSA_MissionCtrl will always be its own storyline and things happening in it will not directly depend on or be influenced by the actions of other twitter accounts. As with @KSP_CCCP there may be opportunities in which a little bit of crossover can be beneficial to both accounts, and I’m always open to such things. But please don’t move out of the default KSC just because I’m using it. And don’t be offended if I don’t directly engage in events that your putting on in your storyline. If you do want to try and tie certain events together (events, not your whole story), please contact me first either here on the forums or on twitter.

Nov 16 2014

Nine Month Update

Day late, so no preamble, straight to the update. Busy busy busy…

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Oct 15 2014

Eight Month Update

This has been another busy month. I was playing hard for a while and managed to almost build up a 4-month lead time. Then I ended up burning myself out and had to take a break from the game, which was okay because I had a related project to work on anyways. The current game date is 1/17/15 so I’m almost back to a 3-month lead and need to pick up playing again this week. Although the mod updates have been really fast this time around I’m still going to wait at least another week before porting my entire game over to 0.25. So what were the highlights from this past month?

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